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Mesh-Sync

Closed infrastructure for 3D pipelines

Enterprise 3D Geometry Sync

Heavy geometry — meshes, point clouds, octrees and LOD bundles — moves between your studio and remote sites through dedicated edge nodes: encrypted, resumable from the exact point of failure, with no manual copying.

API documentation
Encryption
AES-256-GCM
Node link
up to 25 Gbit/s
Chunk
8 MiB · BLAKE3
Node Graph NH_0420 / sync_main
city_block_v04 · chunk map 1,873 / 2,048
transferred resuming queued ETA ~0:58
Fits your pipeline HoudiniBlenderMayaUnreal EngineUnityOpenUSDglTFCesiumthree.js

01 / Features

Infrastructure that understands geometry

General-purpose file storage spends hours re-copying multi-gigabyte scenes whole. Mesh-Sync reads the 3D geometry formats your pipeline produces and sends only what changed.

AES-256

AES-256-GCM encryption

Every chunk is encrypted on the studio side before it leaves. Project keys stay inside your perimeter or HSM; edge nodes and our servers only ever see ciphertext — which satisfies studio NDAs and client security audits.

  • Key exchangeX25519
  • Key rotationper project
  • TransportTLS 1.3 · mTLS
Resume Broken Transfers

Resume broken transfers

Files are split into content-addressed chunks. If the link drops at 97% of a two-terabyte scene, the agent continues from the last verified chunk and pulls the missing ones from the nearest edge node.

  • Chunk checkBLAKE3
  • Upload sessionkept 7 days
  • Parallelismup to 64 streams
Octree / LOD

Octree & LOD diffing

The agent reads the octree hierarchy and diffs nodes between versions. Edit one city block and only the changed nodes and their LODs go over the wire — not the whole scene.

  • Geometry diffper octree node
  • Detail levelsLOD 0–7
  • FormatsglTF · USD · FBX

.usd

USD layers, incrementally

Only changed layers and hierarchy objects of the scene are sent.

.las · .e57

Point clouds by octant

Octants and detail levels are deduplicated across scan versions.

msk · spb · nsk

Regional edge nodes

Hot geometry next to the site: repeat reads never touch the studio uplink.

REST · Python SDK

Engine & pipeline hooks

Unreal, Unity and Houdini trigger a sync as soon as a scene build is ready.

02 / Architecture

Studio → edge node → site

  1. STEP 01

    msync agent at the studio

    Watches geometry directories, splits files into chunks, encrypts them and publishes a version manifest.

  2. STEP 02

    Regional edge node

    Stores encrypted chunks next to your sites and serves every subscribed site. Upload once — every site reads locally.

  3. STEP 03

    The site assembles the scene

    The site agent verifies each chunk's BLAKE3 hash, decrypts and rebuilds files at their original paths before the build or render task starts.

msync — node-spb-02bash
$ msync pull NH_0420/scene/city_block_v04 --lods 0-7
[10:42:07] manifest v14 · 2,048 chunks · 15.9 GiB
[10:42:07] source: edge-spb-1 (rtt 3 ms)
[10:46:51] link lost · 1,873/2,048 verified
[10:47:20] resume session us_8Hq2 from chunk 1,873
[10:48:18] done · 175 chunks · BLAKE3 ok · AES-256-GCM
$ ▍
SLA
99.95%
on the Enterprise plan
Regions
3 + on-prem
Moscow, St Petersburg, Novosibirsk
Traffic saved
up to 92%
on repeat versions and LODs
Data residency
RU
account data under 152-FZ

03 / Pricing

Pay for geometry capacity, not for copies

Your plan sets the hot-storage capacity and the number of connected agents. Traffic between an edge node and your sites inside the same region is free.

Team

$330/ mo

billed monthly

Small studios working with one external site.

  • —10 TB hot storage
  • —Up to 12 agents
  • —1 region
  • —Meshes, point clouds, octrees/LOD
  • —Email support, next business day
Studio pick

Studio

$990/ mo

billed monthly

VFX and game studios with several sites and vendors.

  • —40 TB hot storage
  • —Up to 48 agents
  • —3 regions
  • —SSO (SAML 2.0, OIDC), audit log
  • —Unreal, Unity, Houdini, ShotGrid integrations
  • —8×5 engineering support, 4-hour response

Enterprise

from$2,650/ mo

annual contract

Multi-site studios and cloud providers.

  • —Edge nodes in your data centre (on-prem)
  • —Unlimited agents
  • —Keys in your own HSM
  • —99.95% SLA, 24/7 on-call engineer
  • —Security audit document pack
Add-ons
In-region trafficfree

Prices exclude VAT. Invoiced under a signed agreement. During the closed beta, plans are available to invited studios only.

04 / FAQ

Common questions

Something else? Write to sales@mesh-sync.ru.

How is Mesh-Sync different from shared file storage?+

Storage copies whole files. Mesh-Sync understands the structure of meshes, octrees and LODs, sends only the changed parts and keeps a hot copy next to the site.

Can Mesh-Sync read our geometry?+

No. Data is encrypted on your machines before it is sent, and project keys never leave your perimeter. Edge nodes store ciphertext only.

What happens if the link drops mid-transfer?+

Nothing is lost: upload sessions are kept for 7 days. Once the link is back, the agent continues from the last verified chunk.

Can we run edge nodes on our own hardware?+

Yes. On the Enterprise plan, edge nodes and the control server run in your data centre. You need Linux x86_64, an NVMe array and a 10 Gbit/s+ uplink.

How do we join the closed beta?+

Send a request. We get in touch with your studio, agree on a 21-day pilot and issue accounts to your workspace administrators.

Closed beta

Connect your first site in a day

21-day pilot, up to 8 agents, with an engineer on call.

Sign in

Request access

Leave your details — an account manager will get back to you within one business day to agree on a pilot and prepare the agreement.